Section 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - 10 - 11 - 12 - 13 - 14 - 15 - 16 - 17 - 18 - 19 - 20 - 21 - 22 - 23 - 24 - 25 - 26 - 27 - 28 - 29 - 30
Appendix I - II - III
Table
Section 14: Settlement of the Match
- A competitor may win the match before the end of the fighting time, if one of the contestants achieved at least one Ippon in each of the three parts. This is called a Full-Ippon. In this case the loosing competitor gets 0 points and the winner gets 14 points or the score he already achieved, if higher than 14.
- After the fighting time has expired the contestant who has the most points at the end of the match will be the winner.
- If the competitors have equal points at the end of the match, the contestant who achieved the most number of parts with one or more ippons wins the match.
- If the score is equal both in total points and in number of different parts in which Ippons were achieved, the contestant who achieved totally more Ippons wins the match.
- If the score is equal both in total points, in number of different parts with Ippon score and in number of Ippon, there will be an extra round of 2 minutes until the match is settled. There is a break of 1 minute between the additional rounds. The procedure may be repeated. The scores, Ippons and penalties from the initial round are carried forward into the extra round.